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Remote New

Lead Engineer, Mobile Performance

Sony Interactive Entertainment
paid time off, 401(k)
United States
Apr 24, 2025

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Lead Engineer, Mobile Performance

PlayStation Studios Mobile is looking for an experienced software engineer to lead performance optimization efforts for mobile games and proprietary SDKs; and establish practices needed to sustain superior technical performance across our mobile game portfolio.

Responsibilities
  • Optimize the runtime performance of internal SDKs built for mobile games
  • Advise teams responsible for performance optimization of mobile games using Unity and Unreal Engine
  • Establish pipelines and processes to ensure high technical performance on a broad range of devices
  • Create appropriate metrics and targets for evaluating runtime performance at scale
  • Develop SDK modules for performance telemetry and performance tiering
  • Actively track technical changes and innovations affecting the runtime performance of mobile games
Desired Skills and Experience
  • 8+ years of professional experience developing mobile games or related products
  • Expertise in runtime performance optimization and memory management for mobile games
  • Experience with profiling tools provided by OS, game engine, and chipset developers
  • Experience correcting for latency and packet loss on mobile networks
  • Strong understanding of CPU, GPU, memory, and I/O optimization techniques and tradeoffs
  • Strong C++ or C# experience
  • Familiarity with HLSL and mobile graphics APIs (Metal, Vulkan, OpenGL ES)
  • B.S. in Computer Science, or equivalent

Please refer to ourCandidate Privacy Noticefor more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role
is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$209,900 $314,900 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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