Mocap Lead
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![]() United States, California, Los Angeles | |
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Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Mocap Lead EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone. The EA Create Capture Acquisition team provides high-quality body and facial motion performances for in-game, cinematic and narrative sequences. Role overview: Our Los Angeles-based Mocap Lead supports the motion capture needs for all of EA's game development teams worldwide. Reporting to the Studio Manager, and supervised by the Mocap Supervisor, the Mocap Lead is a senior member of the Acquisition team - the crew that prepares and executes motion capture recording sessions - and is responsible for the acquisition of motion capture data. You have strong technical skills and extensive knowledge of motion capture hardware, software, data acquisition, tracking, Realtime, and post processing pipelines. You will support the pipeline from pre-production to delivery, and will lead motion capture recording sessions, ensuring project goals are achieved. This is a 12-month contract, based onsite at the Chatsworth studio. Responsibilities:
Requirements:
Desirable experience:
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * California (depending on location e.g. Los Angeles vs. Sacramento) * $103,200 - $145,600 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. |