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Software Engineer - Gameplay (Missions)

Electronic Arts
$104,000 - $174,700 USD
life insurance, vision insurance, paid time off, sick time, 401(k)
United States, Washington, Kirkland
Jan 03, 2025

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts Inc. is a leading global interactive entertainment software company.
EA delivers games, content and online services for Internet-connected consoles,
personal computers, mobile phones and tablets.

Finding great talent and supporting our studios to be the top choice for people to do
their best work is central to our philosophy. This is the principle behind our newly
formed Seattle Studio focusing on open-world action-adventure games and
pioneering next generation emergent storytelling. Join us and pursue your passion
to craft high quality, groundbreaking games that empower players to generate
incredible stories of heroic adventure. Help form the foundation of our ambitious,
creative, diverse and inclusive team as we embark on this exciting journey!

We are seeking a talented Software Engineer passionate about creating innovative
and engaging experiences to help realize our vision for player-driven narratives in a
AAA Action RPG. You will play a crucial role in crafting engaging and immersive
mission experiences that captivate players. You will collaborate closely with our AI
Engineering Architect and design team to build and maintain systems supporting
dynamic missions, encounters, and sandbox gameplay. You'll receive technical
guidance from a lead and support from a manager to ensure your professional
growth and well-being. As a core member of our collaborative team, your skills and
interests will shape your influence across our codebase and design.

Responsibilities:
* Design, implement, and maintain mission gameplay systems to create
compelling player experiences.
* Collaborate with cross-discipline stakeholders to translate the creative vision
into functional gameplay and establish requirements.
* Optimize and refine mission systems for performance, scalability, and player
engagement.
* Debug and resolve technical issues, ensuring system stability and a smooth
player experience.
* Contribute to the development of tools and workflows that enhance mission
creation, iteration, automation, and testing.
* Provide comprehensive documentation and support for debugging and testing
processes.
* Engage in regular technical discussions and code reviews to enhance your
skills and knowledge.
* Support colleagues and remain open to exploring, proposing, or adopting new
ideas, technologies, and practices.
Qualifications:
* Strong proficiency in C++ with 3+ years of experience with game
development.

* Proven experience in designing and implementing gameplay systems for
shipped titles.
* Excellent problem-solving skills and attention to detail.
* Strong collaborator and effective communicator with both engineers and
content creators.
* Passion for creating engaging, high-quality gameplay experiences and a
commitment to excellence in both individual contributions and overall game
quality.
* Appreciation for writing robust, maintainable, and easily readable code.
* Experience with Unreal Engine or a similar game engine.
* B.S. degree in Computer Science or equivalent.
We encourage you to apply, even if you don't match every qualification listed
above. Let us know why this role appeals to you, why you will be great, what
unique perspectives you will bring, and which requirements will challenge you to grow.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $104,000 - $174,700 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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