Character Artist
Microsoft | |
remote work | |
United States, Washington, Redmond | |
Nov 22, 2024 | |
OverviewOverview Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe. This role will specialize in creating exceptional quality Characters, Armors, Aliens and Creatures. Candidates should have experience working with modeling and texturing tools to create AAA art. This candidate is expected to be extremely collaborative with Character Artists, Art Directors, Technical Artist, Animators and Game Designers. This candidate must be highly effective and positive in ambiguous situations, able to self-motivate to high performance, manage your time effectively and react quickly to changing requirements. Roles at our studio are flexible, and you can work from home up to two days a week in this role. Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
ResponsibilitiesResponsibilities Create top-quality character-related models and textures to set the quality bar for our project. Assist with Tech Art and Engineering in planning and implementing our art pipeline. Work closely with the Art Director and Leads to drive and evangelize our artistic vision. Assist in planning asset production in collaboration with the concept and design teams. |